For all its strength in melee you have to ask yourself can I afford 5pts more to upgrade to a preceptor. In the grim darkness of the far future, duty is eternal Take this. If you want to view these same guns against. With rotate Ion Shields only costing 1 CP (instead of 3 like the Dominus), the Asterius is worth consideration as your robust long-range anti-armor platform. However, in 9th edition it is important to keep in mind that taking allies is much less advantageous than it used to be, as it no longer provides extra CP, and costs CP instead. Purifiers are an odd one – in theory they’re better, as they’re the same cost as Strikes and you don’t have to try and fill as many Troops slots, making running a big squad of these and going in on the Untained and Unbowed stratagem plus Sanctuary to give them a 3++ as a board control piece more viable. Relics - Fury of Mars: Replaces a Thermal Cannon. Sit on objectives and slaughter Infantry in a hail of high caliber shells while your bigger Knights destroy the bigger targets and act as fire magnets. Grey Knights! Like the old 3rd edition Dark Eldar range that soldiered on for too many editions before being totally replaced, the Grey Knight list looks more like a living fossil on the tabletop in 9th edition. Imperial Armor Compendium has breathed new life into this Minor Tradition, as now the Atropos, Archeron, Styrix, and Magaera all have dual profile melee weapons that grant x3 attacks - just like Warglaive. That all changed with Ritual of the Damned, which via the addition of an absurdly powerful suite of special abilities and stratagems fired them all the way into the big leagues. In addition to stomping, the IA Index gave the lascutter a dual profile in melee. House Krast's Household Tradition improves this, letting it re-roll all failed hits. Like with almost every faction, there’s probably a bit more play in running Rhinos than there used to be, but here I think you want to adapt to the missions by swapping to Terminators rather than buying Strikes Rhinos. New to Warhammer 40k (Started 2 Weeks Ago) and my friend finally got me into it after constantly bringing it up. Allows for either very tough ranged knights or very fast melee ones (or both). One of the ways to beat them was definitely to just weather their initial storm and then run them out of stuff, and having one fewer turn to do that, in combination with the wide variety of tricks they can pull, puts opponents under pressure from the word go. Magaera. Superior to the Armour of the Sainted Ion against high ap ranged and melee attacks but does not improve your resilience to low ap attacks or melee attacks. Super Heavy Auxiliary detachment, Exalted Court (-1Cp), Extra Relic (-1CP), House Raven > Castellan Knight with Cawl's Wrath and Ion bulwark. The biggest thing driving that is the Smite change – the Warp Charge for Smites cast by Grey Knights now increments like for everyone else. When resolving an attack made with this weapon, you can re-roll the wound roll. Household Traditions - Omnissiah's Grace: Straight and simple 6+++ against non-mortal wounds, totaling to T8 3+/5++ranged/6+++. Unit counts as having moved. Did you also happen to read how you can give your Lancer a 3++ up there? They push up to score primaries with no regard for their safety, clogging up the board and hopefully having enough wounds to simply hold while I score secondaries as well. The Imperial Armor Compendium bumped up the Lightning Cannon to an. Combine with household traits for more goodness, Terryn being the best. the silver-shouldered badasses of the Deathwatch. The loss of effectiveness from damage can really gimp your knight, but if your enemy has to deal 18 wounds to your Questoris, 21 to your Dominus and 9 to your Armigers to even drop their statistics by one point, it means you can survive far longer putting out higher damage, and give you a definite edge against other knight armies, or armies that kill you with chip damage. Let’s talk about why getting an extra wound is likely bad for classic Marine infantry. They make for an excellent Imperial ally in 2000 point or more games, especially more as it can be more efficient having a couple of slightly weaker knights running around killing stuff than a single warhound Titan. Split your fire and take out two tanks a turn, or focus down on that pesky Tesseract Vault. If you want to drop $140 on a model that will pair with just about any imperial faction and be the centerpiece of your army, you get a knight. 2 Gate of Infinity 12: Friendly Grey Knights Unit Remove target unit from the battlefield, then set it up anywhere on the battlefield more than 9" from any enemy models. Scions are reasonably effective infantry that can be used for deep-striking/grav-chuting in plasma for some high mobility tacticoolness. Learn the new tricks and tactics you will need to play Grey Knights in 9th edition from a team that has been playtesting the game for months. I think people underestimate the levels of Distraction Carnifex achieved by having a Gallant pop out of nowhere on turn 2. Use it to deal the final few points of damage to Slamguinius that charged you! If your opponent ignores him, punish him with full firepower/ a charge from across the map. This message was edited 1 time. Yes, all of them. 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